LethaK Maas

Rome 2 Total War

73 posts in this topic

Par contre le coup de Sparte en DLC préco/Day One, bonjour la tune qu'ils vont se mettre ._. c'est un putain d'argument de vente ! *300 inside*

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Cétrobo <3 Cinématique avec le moteur du jeu on dirait. Demain jeférienéjefékejoué.

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OMG DAT MAP !! Toute l'Europe de l'ouest + le Proche Orient et le nord Afrique O.O

 

J'ai l'impression que la map de Shogun 2 est minuscule à coté !

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Il faut un petit patch selon moi.

Le débarquement d'une armée c'est juste d'une lourdinguité absolue (long, chiant, et ya jamais la place pour tous). Le moteur 3D déchire, mais la surbrillance des armes de jets est quand même immonde sur réglages hauts.

Je me suis souvent emmêlé les pinceaux avec des clics qui ne passent pas, ou certaines zones de clics qui sont trop étendues (je clique à 200m de l'ennemi, et je l'attaque ?!).

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SrC : j'ai vu quelques sites qui avaient testé, ya pas mal de bugs et apparemment le jeu est pas totalement stable :/ ils ont sûrement voulu le sortir rapidement, mais ça va être réparé vite :)

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Bloqué sur un siège :( Objectif imprenable. 20min à débarquer mon armée, la rassembler, assiégé en 5min. Plus personne. Dans le uc.

Edited by SrC

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Le jeux est presque aussi instable que Empire à sa sortie...

 

Impossible de faire rejoindre la derniere tribus germanique à ma confédération sans que le jeux crash :angry:

Edited by Lothringer

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Patch notes

 

 

 

Higher average frame rates with out-of-the-box settings (more conservative settings)

Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.

Fixed a sunken Samothrace temple complex world wonder on the Campaign map.

Fixed defender being able to create encampments when involved in a combined battle.

Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.

Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.

Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.

Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.

Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.

Safe guards added to prevent a very rare crash in coastal assault battles.

Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.

Improved AI use of walls on Athens large settlement battle map.

Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.

Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper.

Fixed slow turning rates for transport ships.

Improved civil war balancing in relation to campaign difficulty.

Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.

Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.

Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.

Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.

Fixed case where spies could get stuck on top of fleets in Campaign modes.

Fixed rare post battle lockup in Campaign modes.

Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).

Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.

Fix for cultural influence bonus from the Shrine of Neptune building

Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.

Assorted minor fixes to city battle maps.

Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.

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Quelqu’un connaîtrait un moyen d'augmenter le nombre de soldats par unité a part dans les options, parce que 160 soldats par unité, sa fait pas beaucoup :mellow:

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Présentation

Fondée en 2012 sur planetside2, DEIM est une organisation de joueurs francophones réunis autour de l'idée que l'efficacité dans un jeux peut être atteinte par la cooperation et le travail d’équipe plus que le skill personnel uniquement.

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