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  1. Remapping X55 Original <!-- X55 Joystick + HOTAS mapping --> <ActionMaps version="0" > <actionmap name="spaceship_view"> <action name="v_view_cycle_fwd"> <rebind device="joystick" input="js2_button2" /> </action> <action name="v_view_dynamic_focus_toggle"> <rebind device="joystick" input="js2_button25" /> </action> </actionmap> <actionmap name="spaceship_movement"> <action name="v_throttle"> <rebind device="joystick" input="js2_throttley" /> </action> <action name="v_target_match_vel"> <rebind device="joystick" input="js2_button7" /> </action> <action name="v_target_match_vel"> <rebind device="joystick" input="js2_button4" /> </action> <action name="v_afterburner"> <rebind device="joystick" input="js2_button1" /> </action> </actionmap> <actionmap name="spaceship_targeting"> <action name="v_target_cycle_all_fwd"> <rebind device="joystick" input="js1_button10" /> </action> <action name="v_target_cycle_all_back"> <rebind device="joystick" input="js1_button8" /> </action> <action name="v_target_missile_lock_focused"> <rebind device="joystick" input="js1_button2" /> </action> <action name="v_target_cycle_hostile_fwd"> <rebind device="joystick" input="js1_button14" /> </action> <action name="v_target_nearest_hostile"> <rebind device="joystick" input="js1_button13" /> </action> </actionmap> <actionmap name="spaceship_weapons"> <action name="v_attack1_group2"> <rebind device="joystick" input="js1_button4" /> </action> <action name="v_attack1_group3"> <rebind device="joystick" input="js1_button5" /> </action> </actionmap> <actionmap name="spaceship_missiles"> <action name="v_weapon_cycle_missile_fwd"> <rebind device="joystick" input="js2_button21" /> </action> <action name="v_weapon_launch_missile"> <rebind device="joystick" input="js1_button2" /> </action> </actionmap> <actionmap name="spaceship_defensive"> <action name="v_weapon_launch_countermeasure"> <rebind device="joystick" input="js1_button3" /> </action> <action name="v_weapon_cycle_countermeasure_fwd"> <rebind device="joystick" input="js2_button23" /> </action> </actionmap> </ActionMaps>
  2. Résoudre le roll inversé sur l'axe X

Présentation

Fondée en 2012 sur planetside2, DEIM est une organisation de joueurs francophones réunis autour de l'idée que l'efficacité dans un jeux peut être atteinte par la cooperation et le travail d’équipe plus que le skill personnel uniquement.

DEIM sur les réseaux